Final Schedule

Day 0: Monday, November 28, 2011
Workshops + Opening Reception & Poster Presentations
Location: Surrey Campus, Simon Fraser University (Surrey)

Morning & Afternoon

9:30AM-4:30PM: Workshop #1 –  SFU Surrey room # 3280
Arithmetic Methods in Personality Modeling
Chris Crawford

9:30AM-5:00PM: Workshop #2 – SFU Surrey room # 3250
Towards a Unified Theory for Interactive Digital Storytelling – Classifying Artifacts
Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen

Morning Only

9:30AM-12:30PM: Workshop #3 – SFU Surrey room # 3200
Sharing Interactive Digital Storytelling Technologies
Nicolas Szilas and Thomas Boggini and Paolo Petta

9:30AM-12:00PM: Workshop #4 – SFU Surrey room # 2710
Rummaging in the Geek Culture Toolbox
Christopher Tihor

Afternoon Only

1:00PM-5:00PM: Workshop #5 – SFU Surrey room # 2740
The User Experience of Interactive Digital Storytelling – Theory and Measurement
Christian Roth, Peter Vorderer, Christoph Klimmt and Ivar E. Vermeulen

1:00PM-5:00PM: Workshop #6 – SFU Surrey room # 2710
Making Interactive Stories Meaningful: Workshop on Story and Character Development through Theatre Games
Lori M. Shyba

Evening

6:00PM-9:00PM: Opening Reception & Poster Presentations
Location: Surrey Campus, Simon Fraser University (Surrey)

Day 1: Tuesday, November 29, 2011
Invited Talk & Paper Presentations + Mixer with IGDA at Electronic Arts
Location: Segal Graduate School of Business (Downtown Vancouver)

8:15-9:00AM: Registration

9:00-9:15: Opening Remarks (Mei Si – RPI & David Thue – U of Alberta)

9:15-10:30: Invited Talk #1 (Keith Oatley – University of Toronto)

10:30-10:55: Coffee Break

10:55-12:30: Paper Session #1: Interactive Storytelling Theory (Session Chair: Hartmut Koenitz)

12:30-1:30PM: Lunch (Provided)

1:30-3:00: Paper Session #2: New Authoring Modes (Session Chair: Janet Murray)

3:00-3:30: Coffee Break

3:30-5:00: Paper Session #3: Virtual Characters and Agents (Session Chair: Lynn Miller)

6:00PM-9:00PM: Social Mixer & Talk at Electronic Arts Canada
Location: 4330 Sanderson Way – use 2nd (eastern) entrance. (Burnaby)
Return Transportation from Segal Building Provided

Day 2: Wednesday, November 30, 2011
Invited Talk, Paper Presentations, Workshops Report, Conference Banquet
Location: Segal Graduate School of Business (Downtown Vancouver)

8:30-9:15AM: Registration

9:15-10:30: Invited Talk #2 (Chris Crawford – Storytron.com)

10:30-10:55: Coffee Break

10:55-12:30: Paper Session #4: Story Generation and Drama Management (Session Chair: Nicolas Szilas)

12:30-1:30PM: Lunch (Provided)

1:30-3:00: Paper Session #5: Narratives in Digital Games (Session Chair: Noah Wardrip-Fruin)

3:00-3:30: Coffee Break

3:30-4:30: Workshops Report

6:00-9:00: Conference Banquet @ Hyatt Regency Vancouver (Optional)
10 minute Walk from Segal Building.

Day 3: Thursday, December 1, 2011
Invited Talk, Paper Presentations, Panel Discussion
Location: Segal Graduate School of Business (Downtown Vancouver)

8:30-9:15AM: Registration

9:15-10:30: Invited Talk #3 (Mary DeMarle – Eidos Montreal)

10:30-10:55: Coffee Break

10:55-12:30: Paper Session #6: Tools for Interactive Storytelling (Session Chair: Marylin Walker)

12:30-1:30PM: Lunch (Provided)

1:30-3:00: Paper Session #7: Evaluation and User Experience Reports (Session Chair: David Roberts)

3:00-3:30: Coffee Break

3:30-4:30: Panel Discussion: Building Storytelling Bridges (Sandy Louchart, Nicolas Szilas, Jichen Zhu)

4:30-4:45: Closing Remarks (Mei Si – RPI & David Thue – U of Alberta)

Paper Session Details

Paper Session #1: Interactive Storytelling Theory

Research In Interactive Drama Environments, Role-Play and Story-telling
Ruth Aylett, Sandy Louchart and Allan Weallans

Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative
Janet H. Murray

Agent-Oriented Methodology for Interactive Storytelling (AOMIS)
Yundong Cai, Zhiqi Shen and Chunyan Miao

Back-Leading through Character Status in Interactive Storytelling
Jichen Zhu, Kenneth Ingraham and J. Michael Moshell

Rereading in Interactive Stories: Constraints on Agency and Procedural Variation
Alex Mitchell and Kevin McGee

Paper Session #2: New Authoring Modes

A Method For Transferring Probabilistic User Models Between Environments
David L. Roberts and F. Roberts

Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role
Joshua Tanenbaum

Supporting Rereadability Through Narrative Play
Alex Mitchell and Kevin McGee

Extensible Tools for Practical Experiments in IDN – The Advanced Stories Authoring and Presentation System
Hartmut Koenitz

Paper Session #3: Virtual Characters and Agents

A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions
Brian O’Neill, Andreya Piplica, Daniel Fuller and Brian Magerko

A New Approach to Social Behavior Simulation: the Mask Model
Francesco Osborne

Perceived or Not Perceived: Film Character Models for Expressive NLG
Marilyn A. Walker, Ricky Grant, Jennifer Sawyer, Grace I. Lin, Noah Wardrip-Fruin, and Michael Buell

Representing Dramatic Features of Stories through an Ontological Model
Mario Cataldi, Rossana Damiano, Vincenzo Lombardo and Antonio Pizzo

Paper Session #4: Story Generation and Drama Management

Adaptive Storytelling and Story Repair in a Dynamic Environment
Richard Paul, Darryl Charles, Michael McNeill and David McSherry

Director Agent Intervention Strategies for Interactive Narrative Environments
Seung Y. Lee, Bradford W. Mott and James C. Lester

“I’m sure I made the right choice!” – Towards an Architecture to Influence Player’s Behaviors in Interactive Stories
Rui Figueiredo and Ana Paiva

A Computational Model for Finding the Tilt in an Improvised Scene
Antonio Brissón, Brian Magerko and Ana Paiva

Extending CRPGs as an Interactive Storytelling Form
Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin and Michael Mateas

Paper Session #5: Narratives in Digital Games

Framing Storytelling with Games
Karl Bergström

Socially Optimized Learning in Virtual Environments (SOLVE)
Lynn C. Miller, Stacy Marsella, Teresa Dey, Paul Robert Appleby, John L. Christensen, Jennifer Klatt and Stephen J. Read

Event-Centric Control for Background Agents
Alexander Shoulson and Norman I. Badler

Multi-User Interactive Drama Part Two: A Micro User Drama in Process
Bronwin Patrickson

Paper Session #6: Tools for Interactive Storytelling

How Authors Benefit from Linear Logic in the Authoring Process of Interactive Storyworlds
Kim Dung Dang, Steve Hoffmann, Ronan Champagnat and Ulrike Spierling

Imagining New Design Spaces for Interactive Digital Storytelling
Joshua Tanenbaum

A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories
Eric T. Araujo, Angelo E. M. Ciarlini, Cesar T. Pozzer and Bruno Feijó

Scaling Mobile Alternate Reality Games with Geo-Location Translation
Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson and Mark O. Riedl

Using Information Visualization to Understand Interactive Narrative: A Case Study on Façade
Serdar Sali and Michael Mateas

Paper Session #7: Evaluation and User Experience Reports

Full Body Gestures Enhancing a Game Book for Interactive Story Telling
Felix Kistler, Dominik Sollfrank, Nikolaus Bee and Elisabeth André

Hooked! – Evaluating Engagement as Continuation Desire in Interactive Narratives
Henrik Schoenau-Fog

StoryStream: Unrestricted Mobile Exploration Of City Neighbourhoods Enriched by the Oral Presentation of User-Generated Stories
Tyrone Vriesede and Frank Nack

Exploration of User Reactions to Different Dialog-based Interaction Styles
Birgit Endrass, Christoph Klimmt, Gregor Mehlmann, Elisabeth André and Christian Roth